@database Assassins.guide @master Assassinscd3:Docs/Assassins.Guide @index Main @node "Main" "Table of Contents" Assassins CD Amiga Guide 1. @{" Games Menu " LINK "Games" 0} 2. @{" DMS Archives " LINK "Archives" 0} 3. @{" Credits " LINK "Credits" 0} 4. @{" CD Menu instructions " LINK "Menu" 0} 5. @{" About DMS disks " LINK "dms.text" 0} 6. @{" Asi Catalogue CD2 " LINK "Assassinscd3:Docs/asi.cat.guide/main" 0} 7. @{" Return to WorkBench " quit} @endnode @node "Games" "Games Menu" Select the type of game you are interested in. @{" BOARD GAMES " LINK "Assassinscd3:Docs/Board.guide/main" } - Some classic board game clones. @{" CARDS & QUIZ " link "Assassinscd3:Docs/Cards&Quiz.guide/main" 0} - Cards and Quiz games. @{" SHOOTUPS " LINK "Assassinscd3:Docs/Shootups.guide/main" 0} - Blast and Shoot your way to Victory. @{" ARCADE GAMES " LINK "Assassinscd3:Docs/Arcade.guide/main" 0} - Games of an Arcade nature. @{" MISC GAMES " LINK "Assassinscd3:Docs/Misc.guide/main" 0} - Adventures and Educational Games,etc. @{" PUZZLE GAMES " LINK "Assassinscd3:Docs/Puzzle.guide/main" 0} - Puzzles to tax the organic computer. @endnode @node "Archives" "" Assassins Disks in DMS Format @{" Asi Games DMS " LINK "Assassinscd3:Docs/games2dms.guide/main" } - 201 TO 261 @{" Other Game Disks " LINK "Miscdms.text" } - VARIOUS DISKS Please choose one of the above @endnode @node "dms.text"" How to un-archive the Assassins Disks An explanation of the Archives The Asi Games Disks,Utility Disks,Other Game Disks,have been archived onto the Compact Disc using the DMS format.To unarchive them you will require a blank floppy in Df0: If you have a CD32 or a CDTV and no floppy drive but still wish to use the disks with an Amiga then you will have to connect them together and use a NETWORK setup to enable the two machines to communicate and Un-DMS the disks to the floppy on the Amiga. This Amiga Guide file will Un-DMS the disks for you, but only to Df0: on the machine it has been booted from. To use this system follow these steps.......... Step 1 Place a floppy disk in Df0: Step 2 Locate the required Disk listing Step 3 Select the UN-DMS button Step 4 Close the window as requested WARNING........ Please ensure that disk in DF0: does not contain any important data before you continue.!!!! Step 5 Repeat as required for the other disks @endnode @node "Credits" "" *********************** * * * Credits * * * *********************** This CD would not have been possible without the selfless dedication of the hundreds of Games Programmers who have produced the superb contents of this Disk and then placed their work into the public domain. Please support the @{" Shareware " LINK "Shareware.text" } authors where requested and remember that without them we have no public domain. The @{" Assassins " LINK "ASI.text" } offer our thanks to the many people whose work has appeared on the Compact Disc. @endnode @node "asi.text" "" Credits We would also like to thank once again,Gary King for drawing the artwork for the opening title screen, which once again is quite amazing!!!.Gary would also like to point out,that he is very interested in swapping DC comics,buying,selling,etc,which he has been collecting for many years!!, if you are interested in this type of hobby then write to me, and I will pass your details onto Gary. Many thanks must go to Dave Gallagher for the rendered animation which he kindly put together for this CD, Cheers Dave. Many thanks must also go to Steve Bye from F1 LicenceWare for permission to use a couple of their full games on this CD compilation,we have also included the F1 LicenceWare catalogue 1996 should you wish to order any of their other game disks,etc Thanks Steve Many thanks must also go to Brian Bell B.P.M.Promotions for permission to use the Reality games on this CD compilation, these games are Not PD use them for your owm personel enjoyment. Thanks Brian Brian from Vally Pd for support with games,etc Thanks Mate ABOUT ASSASSINS CD III This Latest Volume, features hundreds of brand new games,updated games, Two drawers full to the brim with new WorkBench games, plus all our latest Asi Game disks, Other new sections we have included are The Emerald Mines collection featuring over 78 boulderdash games ready to play from Workbench, also an Games Extra drawer that is crammed full of new worm levels,adventure creators,Extra data files for various games,Massive section on game cheats, Game Installers, etc,etc, in fact just to many to mention here!! We have included a Extra Memory games drawer,for all Amiga's with 6 meg of memory or more!!!, all games are ready to run from Workbench Now that Memory simms have become ridiculously cheap to buy!!! example. 4 meg for 19 pounds!!!!! 8 meg for 37 pounds!!!! So there's no better time than the present to upgrade now!!! Remember These prices were quoted from a pc suppier!!!! We have also included a new section in the Archives, called (Other Games) this section contains new games,etc, in DMS format,which were not suitable for playing from the CD,due to them either being in Non Dos format,are needing the Full 2 meg to run,etc,But will load and run without any problems from the disks once un-archived.As you can see we have tried to cater for just about everybodys taste from the CD32, CDTV, A4000, A600, A1200, with either the Zappo Drive,Power drive,A570,etc,etc,etc. If you would like to obtain further ASI disks or would like to know about the ASSASSINS then contact Bryan for further details at the following address. BRYAN KING 172 BOLDON LANE SOUTH SHIELDS TYNE AND WEAR NE34 OND This CD was put together for the CD32 system,but has been tested on the CDTV system some games naturally wont work on the CDTV these games have been indicated. @endnode @node "shareware.text" "" This text was written by Jeff Minter (Good old YAK) ---------------------------------------------------------- SHAREWARE: WHAT, HOW, WHY.... All commercial games are designed for a theoretical entity known as Darren. Darren is a spotty 14-year-old male who doesn't get on that well with people, so he spends all his time in his bedroom playing games on his computer.Darren is easily impressed by graphics and music, and he doesn't really want to learn anything really tricky - as long as it has Ninja Hampsters in and works with a Kempston, that's OK. Somehow he can persuade his Dad to fork out 25 quid once every few weeks for the latest version of R-Type with different graphics on his Amiga, don't ask me how. Either that or he waits and hits up his mate Wayne for a pirate version in a couple of weeks' time. Consequently, it has become much harder for programmers to retain their creative integrity and earn a living too. It is virtually impossible for a small independent developer to get games out to the people without first hooking in to one of the larger companies for distribution and advertising, and those larger companies tend to want stuff that's very normal, spaceship-and-alien stuff, no llamas please and not too weird. However, with popular disk-based machines, the idea of Public Domain programs has really come into its own. PD libraries give access to a large amount of free software. PD is usually sub-commercial stuff, often good utilities but without the 'polish' of commercial versions. It would be nice to use the existing PD libraries to distribute software to anyone who is interested, and make a bit of money too - and that is where Shareware comes in. The principle of Shareware is simple. The game is distributed by the PD libraries, by uploading onto BBSES and giving copies away. Users can get a complete version of the game just for the price of the media, and then take it home and play it. If the user likes the game, he sends the author a Shareware fee. Usually, the author will send back a few goodies (as an incentive to register) and, if enough people send in the dosh to make it worthwhile, he may do more Shareware stuff. Naturally you don't have to pay anything if you don't like the game. Of course a lot of people might like the game and decide not to pay, but if too many people do that then nobody will ever bother doing any decent Shareware at all, and it's back to Darren's 25 quid games. So, it's down to the users - if they're honest, then programmers will be more inclined to work hard on Shareware releases. The idea of Shareware is very idealistic, perhaps impracticably so, but the advantages over the conventional videogame market are so enormous that I thought it had to be tried, at least once. The response from this experiment will determine whether or not I will release any more shareware. Advantages of Shareware: 1- It is a totally honest way of selling. All users can try the game and only those who get hooked are morally obliged to pay the fee. Nobody is disappointed or feels ripped-off. 2- There are no constraints on creativity. No-one says 'we cannot publish this because it ain't mainstream'. Programmers do what the hell they like and the users vote with their Shareware fees. 3- Anyone can play. The mechanism of distribution is already in place in the form of PD libraries. All the originator has to provide is a disk to each of the PD libraries with game and documentation. So if you have good stuff it doesn't matter if you aren't signed to a major label - if it's good, it'll get passed around the PD scene; if it's bad nobody will bother with it. The author could be working for a company or coding in his bedroom; the potential for distribution is the same. Forget spending thousands on adverts trying to convince people to spend lots of money on a game they haven't even played yet... 4- The concept of piracy becomes null. All that business of hacking and cracking doesn't apply to software which is both free and unprotected. Shareware authors WANT their software to be spread and copied. If it gets onto a BB in America and spreads all over the US, well and groovy! Good Shareware exports itself! 5- Prices can be way low. Since the authors have no overheads in terms of production and advertising, they don't need to ask as much in payment. And the users pay the programmers directly - nobody else takes a cut. 100% of five pounds is better than 5% of twenty pounds. The advantages of Shareware as a democratic, honest way of publishing software are pretty obvious, but it does have to go both ways.If a programmer puts a lot of time and effort into his code and releases it as Shareware, he's trusting you, the users, to be honest and pay him if you like his program. If you all just skive off and take the stuff for free, he won't bother to do any more stuff. If you support the author, he'll be inclined to do much better next time - and you'll be the ones to benefit! --------------------------------------------------------------------------- I hope old YAK won't mind the use of this text, but the text was so good that I just had to use it. @endnode @node "Menu" "CD MENU" THE ASSASSINS MENU ------------------ The Assassins Games Menu can also be accessed from Workbench by double clicking on the ASImenu.icon. It is is also loaded automatically when booting from the Assassins CD. From the Menu system it is possible to play all of the games on the CD. Selecting a game to play is a simple task of selecting the 'Games Menu' button, choosing a type of game to play and then selecting the game from a scrolling list. You will then be presented with a graphical representation of the controllers required for the game, joystick , Mouse , or keyboard , which will be indicated either by a tick or Cross for that particular game. The top right of this screen, will also show details on what game is compatible on your particular CD Rom. Please check for compatibility before clicking on the 'Play Game' button. CONTROLS FOR ASI TEXT READER ---------------------------- We have tried to make this Menu as friendly as possible by including the text reader,which now gives you access to any documents that maybe available for these Games.To access the documents if available move to the Info icon and press the Fire Button.Once you have finished reading instructions move to the Q Icon,and press Fire Button which will return you to the previous Menu. How to use the Reader -------------------- UP ARROW BUTTON................takes you to top of Document DOWN ARROW BUTTON..............takes you to Bottom of Document LEFT DOUBLE ARROW BUTTON.......Scroll Document up a page RIGHT DOUBLE ARROW BUTTON......Scroll Document down a page Q BUTTON.......................Returns you to Main Selection Screen All selections made with this menu system are via the joypad or joystick in port 2 if using this on a computer. The fire button is used to make any selections on the menu. make a selection just move the tick to the appropriate box and press fire. The Main Menu provides the following features. To access the games categories To access Workbench Play the Assassins Animation Read the disclaimer Read about the Assassins Read the guide to using the cd. The actual menu for each games category comprises of a list of each game in that category. To scroll up and down the list use the up and down on the controller or keyboard. To fast scroll use the left and right To select the game use the Red button on the CD32 controller or A key on the CDTV controller or fire on the joystick on the Amiga. When a game has been selected then a screen will appear showing you which controllers are needed to play the game. Also a quick doc is displayed to give you an idea of what the game is about, If there is any documentation for the game then clicking on the info button in the bottom right of the screen will display these.to return to previous menu click on the Q button. Also this will allow you to retrace your steps to the previous menu (Index) or to the main menu to choose a different category of game. MUSIC OPTIONS ------------- You may have noticed that we have also included over ninety modules for the Game Menu, which when booting up will play a random music module for your pleasure!!!, We thought that this would be a good idea rather than playing just the same music over and over again!!! We have also put in the option of changing the music once on the Menu by pressing the right mouse button which will load a random module while you are reading doc's,browsing,etc!!!!. Also the option to stop the music by pressing the left mouse button,which also restarts the music. CD AsiMenu....Assassins copyright 1996 @endnode @node "miscdms.text" We have included a few non dos games,etc,which will only play from floppy Click on the UN-DMS to dump these game disks to DF0: All games are compatible on the A1200 ------------------------------------- These level disks require the full version of Blox this game is available from 5th dimension LicenceWare Bloxman levels @{" UN-DMS " system "c:Execute Assassinscd3:ExtrDMS bloxman_levels"} Extra levels for the Full version of BLOX Blox faces @{" UN-DMS " system "c:Execute Assassinscd3:ExtrDMS blox_face"} Extra levels for the Full version of BLOX Blox Grand Prix 96 @{" UN-DMS " system "c:Execute Assassinscd3:ExtrDMS blox_gp96"} Extra levels for the Full version of BLOX Blox Lionking @{" UN-DMS " system "c:Execute Assassinscd3:ExtrDMS Blox_Lionking"} Extra levels for the Full version of BLOX Blox Manga Art @{" UN-DMS " system "c:Execute Assassinscd3:ExtrDMS Blox_manga"} Extra levels for the Full version of BLOX OTHER GAME DISKS ---------------- Dark angel @{" UN-DMS " system "c:Execute Assassinscd3:ExtrDMS dark_angel"} Destroy the robots,great graphics,etc Egg Scramble @{" UN-DMS " system "c:Execute Assassinscd3:ExtrDMS Egg_Scamble"} Great looking Platform game F1 Catalogue @{" UN-DMS " system "c:Execute Assassinscd3:ExtrDMS F1_catalogue"} F1 LicenceWare Catalogue 1996 Flying tigers @{" UN-DMS " system "c:Execute Assassinscd3:ExtrDMS flying_tigers"} Helicopter shoot-up Demo Gamewarp020 @{" UN-DMS " system "c:Execute Assassinscd3:ExtrDMS Gamewarp020"} Game pokes and cheats for games,etc Harry Haddock @{" UN-DMS " system "c:Execute Assassinscd3:ExtrDMS Haddock"} Excellent jump and collect platform Game Chaos Junior @{" UN-DMS " system "c:Execute Assassinscd3:ExtrDMS junior_chaos"} AGA/ECS Diamond mines game for Kids Malediction A @{" UN-DMS " system "c:Execute Assassinscd3:ExtrDMS MaledictionA"} 3D role playing dungeon/adventure game Malediction B @{" UN-DMS " system "c:Execute Assassinscd3:ExtrDMS MaledictionB"} Disk two of game Mercury Mission @{" UN-DMS " system "c:Execute Assassinscd3:ExtrDMS Mercury"} Thrust type game,collect the pods Minskies @{" UN-DMS " system "c:Execute Assassinscd3:ExtrDMS Minskies"} Great columns type game Brill.(DEMO) Nightmare Castle @{" UN-DMS " system "c:Execute Assassinscd3:ExtrDMS Nightmare"} 3D Dungeon type game QuickSilva @{" UN-DMS " system "c:Execute Assassinscd3:ExtrDMS QuickSilva"} Great platform game,nice graphics.etc Quasar Wars @{" UN-DMS " system "c:Execute Assassinscd3:ExtrDMS Quasar"} Nice scrolling shootup,great graphics.etc Sinking Island II A @{" UN-DMS " system "c:Execute Assassinscd3:ExtrDMS Sinkinga"} Graphic adventure game Sinking Island II B @{" UN-DMS " system "c:Execute Assassinscd3:ExtrDMS Sinkingb"} Disk two of game Smartcardz @{" UN-DMS " system "c:Execute Assassinscd3:ExtrDMS Smartcardz"} non AGA Klondike card game Secret elf Squad @{" UN-DMS " system "c:Execute Assassinscd3:ExtrDMS Super_elf"} Demo Platform Game. Willys nightmare @{" UN-DMS " system "c:Execute Assassinscd3:ExtrDMS willys_nightmare"} More adventures of Jetset Willy @endnode